As you might expect with an incremental release, version 5.1 comes with a lot of tweaks and enhancements to provide a better user experience.Ī trial version is available for download. Those who use the software on touch-enabled devices (such as Windows tablets) will have an easier time navigating the interface-it now supports multi-touch. KeyShot 5.1 follows the same tradition the original software established-a simple, easy-to-use rendering program driven by physically accurate ray-traced rendering. This will particularly be handy if you’re trying to create a flock or an army with the same random placement observable in reality. But what may also be useful is the scattering tool, which introduces randomness to the placement. Pattern tool gives you the ability to align spawned objects in a row or in a circular pattern. You may apply different materials and looks to all instances in the pattern. So the color and texture applied to the original object won’t automatically show up on the rest of the pattern members. But more important, you can treat each instance as a separate object. The tool lets you create multiple instances of a single object. If you need to duplicate a single object into a small group or cluster, before you choose the Copy and Paste option, you may want to check out KeyShot 5.1’s Pattern tool. This gives you the ability to configure the look of the materials to match the size of the 3D object. When working with materials like camouflage or brushed metal, you can use slider bars to adjust the texture mapping and density of patterns. With Version 5.1, you get a lot more control over the look of some of the procedural materials. The on-demand library augments the materials, back plates, and environments that come with the installation. KeyShot 5 (released in May) introduced KeyShot Cloud, a feature that lets you get access to downloadable assets hosted in the cloud. The upgrade comes with, among other things, new procedural materials that offer a lot more customization options and a patterning tool to easily create multiple instances of imported 3D objects. This week, Luxion released KeyShot 5.1, a new version of its rendering program. Scrub through this parameter to add randomness to all of the previous parameters to create a more natural look.KeyShot 5.1’s pattern tool lets you create multiple instances of the same object, which can be treated differently with materials. This adjust the size of the grain striations between the rings.Ĭontrol the size of the grain striations with this parameter. This adjusts the thickness of the wood rings. Increase this parameter to blur the texture. Decrease to have very clearly defined rings or increase to give the rings a more blended appearance. This parameter controls the amount of color each ring blends into the rings on either side. Use this to control the fluctuations and add irregularities in the knot shape.Ĭontrol the overall size of the knots with this parameter. This parameter changes the thickness of the knot borders. Increase this parameter to increase the number of rings that appear in the knots. This parameter controls how many knots appear in the texture. Windows 11.3 (64-bit) macOS 11.3 (Mac) Resources KeyShot Content (Win) KeyShot Content (Mac) Manual Network Rendering Manual Pro Floating Installation KeyShot 10 Version: 10.2 Windows 10.2 (64-bit) macOS 10.2 (Mac) Resources KeyShot Content (Win) KeyShot Content (Mac) Manual Network Rendering Manual Pro Floating Installation KeyShot 9 Version: 9. The knot border should be darker than any of the other colors. The knot color is blended into the main colors of the texture. Increase this parameter to add more splotches of color in the rings.Īdd variation to each color swatch as it blends from each color. Increase this parameter to add variations to the circular shapes of the rings. This adds fluctuations or waviness to the rings. This parameter controls the contrast of thick and thin ring shapes to represent different rates of annual growth. This material is from the KeyShot library – Oak wood satin – only the size of rings and knots have been adjusted, to match the model. In this example the Wood (advanced) texture has been used both as diffuse map and bump map. Exposed Headless Scripting Functionality.Best Practices for 3MF Export for 3D Printing.Best Practices for Sharing and Embedding USDz and GLB Files.License Server Installation (PC) - Custom.Client Error: Unsupported KeyShot Version.Server Error: Invalid Mac Address (HostID).
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